


We honestly just dont want to mess with setting up weapon-specific foregrip mods right now, but that function will be returning soon. Fallout 4 Mods Modern Firearms Mods Right Now Unfortunately, this reanimation also means a total loss of foregrip animations for now. Sight alignment is borked across the board, so were going to need you to help out with re-zeroing. Re-animated all the AR-15AR-10-pattern rifles, using the animations from the F4NV Service Rifle. Replaced the old full-size Uzi with newer assets, also added an integrally-suppressed barrel option. Replaced the old Leupold DeltaPoint Pro optic with the original DeltaPoint, both for the HAMRDeltapoint stack and the slide-ride version on handguns.

See the Known Issues Notes section below for important notes on this feature.Ĭomplete rebuild and expansion for the Kriss Vector submachine gun. Rebuild of all other tube-fed shotguns, including re-animation for the pump-actions, with support for the new Bullet-Counted Reload framework. Within the MCM Menu, there are options to tweak global (outgoing incoming) damage, toggle stagger onoff, bind keys to the weapon functions, and access the debug container. (Optional): Mod Configuration Menu Modern Firearms now includes MCM support. Vanilla reloads meaning, with the current shotgun animations, youll reload 5 shells even if you only shot 1.īCR fixes this. This will likely always be WIP, but many will be fixed over time. Fallout 4 Mods Modern Firearms By titerbhandomt1986 Follow | Publicįallout 4 Mods Modern Firearms Mods Right Now
